![]() ![]() ![]() It’s a pretty obvious and straight forward premise that is really just meant as a set-up for hilarity to ensue, and ensue it does. ![]() The ultimate goal of your heroic deeds is “the artifact”, an unimpressive looking but supposedly powerful item which you are destined to obtain. These are lofty goals and while Deathspank does have a twinge of both, it doesn’t quite achieve the levels of quality of either series.ĭeathspank is aptly titled since you play as the hero Deathspank, a warrior of justice and hero to the downtrodden. Gilbert and it promised to be a mix of Tales from Monkey Island hilarity and Diablo style gameplay. Deathspank is the latest experiment in humor-induced gaming from Mr. You have an 'item grinder' that lets you recycle items, but it's not the easiest way to clear out an overstocked inventory.By Karl Koebke, posted on 15 July 2010 / 6,777 Viewsįans of Monkey Island should know that Ron Gilbert as one of the creators behind the first two games in the series. But, the inventory system is a little dated, it's usually overcrowded and cluttered and you constantly have to manage it. There are tons of weapons and armor in the world, a wide variety of both, and they all have wacky names. The best weapons will have the biggest Justice attacks, plus later in the game you can use two Justice weapons together for a super attack. A well placed block or combo will activate you Justice ability, which is a super attack you can use only with certain items. Often there are too many enemies on the screen for you to find yourself through the chaos, but you'll usually be fine if you mash on the buttons.ĭeathSpank also has his Justice attack. Combat can be pretty clunky and overcrowded sometimes, it's difficult to know when to block enemies and when to hack right through them. You can throw out combos with different weapons and it's pretty effective. Also, if you happen to have any trouble with your quests there's a fortune cookie system, where you can use cookies that you find to unlock hints on a quest.ĭeathSpank has a four button system for combat, where each letter button (X,Y,B, and A) can be assigned a weapon from your inventory. Most quests are kill fests or 'retrieve that item', but they're never repetitive and some are actually quite clever, like one where you turn a swamp into a golf course for the rich. You go all over the map accepting quests from everyone and their fairy-grandmother. The gameplay is simple, but effectively addictive. It's a cool effect, especially because all of the colors are super vibrant. All of the props in the world, not the people, but the buildings and trees and towers, are like 2-D cutouts or pop-ups from a storybook. The horizon slopes in the distance and it's almost like you're on top of massive sphere that's rotating under you while you stand still. DeathSpank's world is designed with a curve-of-the-earth kind of look. The cheesy opening cutscene had me a little skeptical, but as soon as you're plopped in to kill creatures then it's all good. The presentation of this world is particularly cool, I was really drawn in from the first moment of gameplay. The game is an addictive 8 to 10 hour romp through the sweet world that HotBox has created. Here's a quick story arc: you're a hero who wants a magical artifact (which may actually be bacon), you help nameless citizens by doling out Justice, and you'll (hopefully) eventually kill the evil tyrant Lord von Prong.
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